Wednesday 24 February 2016

Riva: Not Responsible

[Part of the Darklands of Arkania Story.]

Mandara doesn't stay with the team long, because the first thing she does is open a secret passage which leads them right into "the Guild", that nefarious crew that resides down here. In a most perplexing chain of events, the party is taken hostage briefly and then is immediately set free by a swarm of rats.

Someone's playing Dishonored down here.

Lost in the maze of tunnels (auto moving), Allison leads the party to a dead end where the Guild finally catches up to them, only to then have Mandara fully vampire out and begin feeding on the pursuers. With that entire mess going on the team flees to the surface, and by chance come up beside one of the giant town gates. Deciding it's probably best to let things settle down they exit to the nearby and generally pleasant country side of green rolling hills.

By chance they come across a group of eight Thorwallians who ask them for ale. Since the party isn't carrying any, they apologize and state the truth. The drunkards don't believe it though and choose to attack anyway. The last choice any of them will ever make.

Drink responsibly... OR DIE.

2 comments:

  1. This has been bugging since, well, I started reading your adventures, but isn't the concept of the "Harbor Town of Riva" a wee bit close to the island and city of Riva in David Eddings' The Belgariad?

    Even if nothing else in the city is like Eddings' Riva, I can't help but think that I'll see a pic of a glowing blue orb someday.

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    1. Hrm having not read that book I can't really compare but I haven't seen any glowing blue orbs in the city yet. :P

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